David Crane talks about making GB C64

Penguin award-winning, old-school designer, David Crane took some time to chat with Next Generation magazine about the making of Activision’s Ghostbusters game for the C64.

With the film still in production at this stage, Crane would have to come up with a design concept working directly from Ramis and Aykroyd’s original screenplay. “We started the game before the movie came out. As it happened, I did get to see the completed film before finishing the game, and may have tweaked it a bit. But most of the work came before the release of the film.”

Love it or hate it, it’s definitely a good read. Thanks to Dan Elektro for the heads up!

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