PC on the radio! Pre-podcasting!

This has sat in the vaults for awhile, it’s original post long lost – but not the file. But now seemed as good a time as any to bring it back. Around the time the first Ghostbusters DVD was about to come out, I can’t remember exactly… actually, I probably put it on the file, hang on.

OK, way back in March of 1999, I was invited to call in to the Wayne Resnick show to ask Ernie Hudson and William Atherton a question. Time was short and no pissing off the guests, so it’s a bit of a softball (and by “soft” I mean “fluffy” and “ball” I mean “pillow”) question, but I was still happy to talk to them. Maybe I’ll get to follow up with them one day.

I’ve left the whole show on, so you can hear the entire interview with them – how old is this interview? They sent me a copy of it… on tape.

Check it out!

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PC on the radio!

S’true – some time int the nest hour on the Big Dumb Fun Show. It remains to be seen which of those I am.

I know it’s last minute, but there will be a podcast version up tomorrow and I think I should be able to get a copy for here, but if you’re reading this and get a chance to listen in live, go to their website and tune in.

[UPDATE]
It’s all done! It was just a quick 10 minutes – I still recommend you listening in, it sounds like there will be an intra-station lecture on the awesomeness of Ernie Hudson later in the show. Hopefully it was of interest to their listeners – it sounds like I might be back on in the coming months or post-game to talk a bit more. Hopefully less about my underwear (I’m wearing clean ones mom, no worries.)

I’ll have a clip up soon, and a link to the whole show podcast tomorrow.

[UPDATE]
The podcast is up – it’s a lot of talk and a lot of rock, so I haven’t heard it all, but there was a lot of GB chatter going on. Some of which I pulled out for the clip below, but you should check out the whole show. And other episodes as well. And next week’s. I don’t think I sounded too bad. Damn I say “uh” a lot though – got to break that happen. Stupid thinking noise!

Check me out!

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More Ghostbusters gameplay footage

PlayrTV on Bravo UK showed a bunch of footage from the Ghostbusters game as well – only 5 minutes worth, but we still got to see another pack weapon (slime balls?), and a much different look at the PKE meter. Not to mention the slime tethers in full action. If you watch on the roof fight, there also seems to be some sort of overheating/overcharging on the proton pack, giving the basic proton stream a short, powerful wallop. And, if that’s not enough, we get a first look at Elissa, the damsel-in-distress for the game.

Oh, and… trap in action. I’ll say no more. Oh, and stick around to the end. It’s only 5 minutes and it’s worth it.

Also, the game footage appears to be using the movie score in a reactive form (meaning, it changes as the action changes). Plus the magic voice narrator explains that the pack has four modes, each with a secondary fire mode (so, 8 “weapons” total.) Thanks to AJ and Matt for letting me know, and bigger thanks to egonspengler2 for posting the clip.

GameTrailers: Ecto-H20?


So, did everyone see GameTrailers? The Game Trailers HD footage will be online soon, very soon (and you will want to see it in HD), but in the meantime, GBFans.com has something to tide you over.

[UPDATE]
Game Trailers TV has their video up!

High Definition (the best way to see it)

Standard Definition

Highlights
(click for HD screengrabs)

A small, blurry shot of Bill Murray in CGI (on loading screen, in GB poster pose, with Ray and Egon)
Concept art of a Ghostbusters boat
Profile shots of the Rookie (dude’s got a face!)
– A rail-gun type energy blast from proton pack system and slime tethers (behind interview, on screen, approx. 8:30 in)
– Interviews with honcho Mark Randel, level design lead Andy Dombroski, creative director Drew Haworth, and lead animator Angel Gonzalez Jr. – environment artist Shawn Spetch also shows off his GB colours in his jumpsuit and prop-pack.
– Various ghosts, both in game and concept art
– Lots of new concept art (one, two, three, just a taste)
– Blast scarring on Stay-Puft
Firehall exterior
Haunted island environment.
PKE meter
– Jewelry store called Family Jewels (not Ghostbusters related, I just thought that was funny)
– Confirmation that Gozer is in the game, but not in nimble little minx form (but rather, perhaps, original Paul Rubens style.)
– Lots of shots of the Infernal Engine in action
Early crowd shots (lots a people)
– Giant teasing about what crossing the streams will do (hint: probably not total protonic reversal . That really slows down game flow.)