Kikizo has an interview with Terminal Reality dudes, Drew Haworth and the incredibly misidentified Mike Fetterman (not Mike Douglas. Just substitute Fetterman every time they say Douglas.) It’s a good read, particularly for those of you that don’t see the benefit of waiting until Summer 09 to get the game.
Haworth: We’re no exception – we’re very happy with the interval. Some of the cinematics need work, and we’re adding a more fluid animation system for the NPCs, working on the sound levelling, and for the most part just improving the experiential aspect of the game. Pacing can be changed, stuff like that, but we haven’t added any new features, just improved on features.
Douglas: We’re not going crazy with it. At the time the transition actually happened, we were actually pretty close to being near final, so what we’re doing is we’re making a pass through all the levels, taking a good hard look at every single one, to make sure they all have the same attention to detail, the variety of gameplay… not just fighting ghost after ghost after ghost but there will be environmental interactions, puzzles and other interesting things to do that are within the remit of what Ghostbusters are expected to do… We’re just pushing that through all the levels, really taking the time to do it right.
Big thanks to Mr. X for the tip (and pointing out the Fetterman issue – I’m so sleepy right now, I would have started calling him Mike Douglas too.)
Some good office safety advice from XKCD. Thanks Neil!
So, it’s been a couple of weeks now without any of the loading pain that plagued the site on and off for the last six months. And a big part of that is thanks to Chad at Ghostbusters.net for taking my old, legacy-code-filled theme, and properly updating it. There are still a couple of things that bug me, and we’re working to tweak those into shape, but for all intents and purposes, the site’s running like a top (knock on wood.) Heck, archives are, once again, up and running! Just in time for 2009!
Game Reactor has a video of Atari’s presentation of the Wii Ghostbusters gameplay – check it out here! [via GBFans]
-Same storyline as Next Gen systems.
-Unlockable concept art (Wii only)
-2 player split-screen co-op (Wii only)
-Male and Female Rookie character
-Gestural controls during capture to take advantage of the Wii nunchuks.
-A bit more focus on puzzle and exploration in the Wii game.
-You can hear the “That’s your cue, Killer” line Ray has in the Atari trailer.
TVShowsOnDVD.com has confirmed that January 27th will be the official release date of the Real Ghostbusters DVDs into stores, starting with Volume 1.
The set will sell for at a SRP of $39.98, but Amazon is currently taking pre-orders at $27.99 (plus the item is eligible for free-shipping.) Amazon and others are displaying the SteelBook case for the set, but this is incorrect apparently.
For the time being, big fans that can’t wait a whole year to pick the sets up individually can still buy it online at Time-Life (Canadians can order here) – at $179.99 plus shipping, it’s easily a better value than the retail sets combined.