Drew Haworth, Creative Director at Terminal Reality, is the latest developer post at Atari’s IGN Ghostbusters blog. This time, it’s all about the story and the characters, with a couple of pieces of art for colour.
You’re going to develop the first modern Ghostbusters videogame, a truly authentic experience. This is something no one has EVER done before. You can set the story anywhere in time or place, and it can pretty much be about anything, as long as there are some ghosts and plenty of chaos.
So where do you start?