Aykroyd chats with the New York Times

estatic_smallThe New York Times has an excellent interview piece with Dan Aykroyd, with additional commentary from Ivan Reitman and Harold Ramis. Thanks to Ali for the tip!

Mr. Aykroyd is no gamer, but he was at least as impressed by Terminal Reality’s grasp of the Ghostbusters’ lingo and style as he was by their prowess with special effects. (There have been other Ghostbusters games, but none since the early 1990s.)

“In the beginning they came to me, and I said, ‘I encourage you, go ahead,’ ” he recounted. “They gave me the script. I took it. I rewrote it doing little tiny structural things, mostly bringing back the tone of the original dialogue and the vernacular — the terms, the idiom — but they really had it. Two-thirds of it was there. Then they gave it to Harold. He did the same thing.”

The game is being hawked by Atari as having been written by Mr. Aykroyd and Mr. Ramis, but both men, in addition to the real writers at Terminal Reality, readily acknowledge that is mostly marketing bunk. “They were happy to have our involvement at all,” Mr. Ramis said. “The crassest way I can put it is that they couldn’t have paid us enough to give it the time and attention required to make it as funny as a feature film.”

Dallas GBs! Terminal Reality to demo at A-Kon

Live in the Dallas area? Like Ghostbusters? Want to see or even try the Ghostbusters game a few weeks early? Well shucks! You goin’ to A-Kon?

From GBFans.com

Attending the 20th A-kon Convention this Sunday from 12:45-1:45 in State Room 2 are Terminal Reality and their Lead Character Artist, Jesse Sosa who is more commonly known as the forum member “skankerzero”. At the convention they are hoping to offer attendees a special treat: A sneak preview demo of Ghostbusters: The Video Game, taking place in the New York Public Library from the first movie.

Members of the public attending the convention are free to participate in the preview, and are encouraged to dress up as the boys in grey so you’ll really be in the spirit whilst busting pesky poltergeists on the 360. So spread the word, pull out the flightsuit and strap on your Proton Pack.

Confirmed: More Ghostbusters assets for PS Home throughout June

LootGear has posted another video of their Playstation Home Ghostbusters goodies, this time showing the 11 items released today, as well as giving us a look at all the big goodies to come (like the jumpsuits, Ecto-1, and firehall.) These items, plus additional shirts, are due
for release “throughout June”. Stay tuned.

Ghostbusters content for Playstation Home
Ghostbusters content for Playstation Home

Of important note – the Ghostbusters items currently out are only available for a limited time, according to the video, so if you think you might want them later, even if you don’t want them now, you might want to toss in that two bucks.

[UPDATE] Sony just sent me more details on the assets – One we didn’t know about? A Stay-Puft costume head! It sounds a lot like the additional assets will be released the same week as the Blu-ray and video game. And we have more pricing, with individual items being as low as 49 cents and all the way up to $4.99. It definitely sounds like fans won’t have to buy a full cost set, just to get one or two items, if that’s their preference.

CULVER CITY, CA – May 28, 2009 – The cult-classic sci-fi movie Ghostbusters is coming to PlayStation®Home, thanks to “Loot,” a group of innovative developers dedicated to creating branded interactive entertainment products and experiences for Sony Computer Entertainment America’s PlayStation Home, and Sony Pictures Consumer Products. Loot (http://www.twitter.com/lootgear) will provide PlayStation Home with an array of interactive Ghostbusters-branded items – such as figurines, t-shirts, costumes and more – in conjunction with the worldwide release of Ghostbusters on Blu-ray the week of June 16, 2009 from Sony Pictures Home Entertainment and the simultaneous launch of “Ghostbusters: The Video Game,” the highly anticipated videogame from Atari, celebrating the film’s 25th anniversary.

“Ghostbusters is one of our most popular franchises and, thematically, it was a natural fit for the social gaming world of PlayStation Home,” said David Sterling, VP of Business Development for Sony Pictures Digital Authoring Center and General Manager of Loot. “We’ve created an experience where fans can virtually participate in the movie environment.”

Starting today, Ghostbusters figurines – including mini-Stay Puft Marshmallow man, Slimer ghost, Ecto-1 car and ghost trap – go on sale individually or as a Fan Pack, followed by Ghostbusters regular and logo T-shirts and Ghostbusters Proton- Pack Costumes in the coming weeks. Among the products to be released is the Ghostbusters Firehouse On-Location, which is a replica of the three-story firehouse from the movie featuring a fireman’s pole, a full-size Ecto-1 car, a flying Slimer ghost and exclusive furniture as well interactive stage set cameras. With the purchase of the Firehouse, users get a bonus Stay Puft Marshmallow man costume head.

All of the Ghostbusters-branded interactive items, created by Loot and offered in conjunction with Sony Pictures Consumer Products, and selected by Sony Computer Entertainment America will be available for purchase in the coming weeks from the PlayStation Home Mall. Prices range from US$.49 to US$4.99.