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Ghostbusters video game concepts & designs round-up

Categories: ART, Featured, GAMES
Comments: 8 Comments
Published on: April 20, 2010

I know this has been a topic here and there for awhile now, but with a little digging, I found a few pieces that haven’t popped up in recent posts.

Concept and level artists have been posting some of their work from the Ghostbusters video game, some of which never made it into the final game. First up are concept levels by Stuart “Kuran” Ng. He posted 8 on his DeviantArt page, but he originally posted 4 of them and 5 others online last Summer. Besides some levels that never came to be, there are a couple that did make it into the game, including his Graveyard multiplayer level. I’m gathering all 16 images here.

(click for full-size images)

Graveyard concept 2

Graveyard concept 1 (used)

Museum Hallway

Museum Infodesk

Ghost Realm

Lost Island 1

Lost Island 2

Lost Island 3

Lost Island 5

Library Basement

Library Reading Room


Office 4 (used in multiplayer)

Spider Witch Lair

Slime Tunnel

Twisted Lobby

You can see a lot of what ultimately made it into the game in those images, some more than others. More interesting is that some of Kuren’s concepts made it into the game, or at least, it made it into 3D game form, if not the final game release.

Herod Gilani did multiplayer levels for ThreeWave and once the game came out, like Stuart, he posted some of his work online – some of it is absolutely amazing, but sadly didn’t make it into the final game. One level is of the Slime-filled, underground railway, which harkens back to some of Kuren’s art. I’ve left out the images on his site from the final game, though they are, as I’ve said, interesting to compare to Kuren’s concept work, and should be checked out.

The ones posted are of levels built for potential multiplayer use;

Rooftop Temple

Hotel

Spider Lair

Slime sewer

Herod also posted some of his texture work, which included this game monster (don’t have my game-guide with me – can’t remember his name, but I did beat the hell out of a lot of them last Friday.)

Black Slime jerk that always kicks my ass.

For those interested, GBNews.com has a great article on all the things we saw online that never made it into the final game. Some, but not all, of the art above is featured, but more interesting are the collection of YouTube videos which feature things like the panicked crowd AI that got entirely axed, or the cut-scenes that never made the cut.

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8 Comments - Leave a comment
  1. Ares says:

    That last one is the Multiplayer Stay Puft golem that kicks my ass…

  2. Dan Evans says:

    Some of these designs would make some excellent DLC. Who wouldn’t want a couple of new maps set in Gozer’s temple or the river of slime from GB2?

  3. castewar says:

    Yes! Marshmallow golem! That’s the one – hate that guy.

  4. Kevin says:

    It’s sad I threw in GB last night and there were literally 4 people playing multi player…..Still hoping for a GB2!

  5. I insist, this game needs and DESERVES DLC, those multiplayer maps look great!!

  6. kevinj319 says:

    Keep in mind that Atari revamped their forums, so the Ghostbusters discussion is now located here:

    Included there is an attempt at a new patch thread with links to the old patch thread on the old forum.

  7. Jin says:

    Wow,now remind why we havent got dlc yet, seeing as there are more than just a few unused ideas just laying around,and those are just the ones they let us see. I wish I could play online more but I dont have it in the room I play the most in, and whenever I try to creep my way to an online session someone suddenly needs to watch oprah or a mash rerun =_=
    I say that to say that if there arent alot of players online,hopefully, its for circumstancial reasons like my own,and not people getting tired of it because, it really is a cool mode.

  8. Andrew says:

    Why weren’t these included in the DLC? Seriously, they’d only make more money if they added more content!

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