ATARI RELEASES NEW GHOSTBUSTERS™: SANCTUM
OF SLIME DLC CHALLENGE PACK
First Ghostbusters™ Digital Download Keeps Blockbuster Franchise Alive with New Add on Content for Xbox LIVE Arcade for Xbox 360 and Windows PC Download
Los Angeles, CA — June 1, 2011 — As a follow up to the first ever Ghostbusters digital title Ghostbusters: Sanctum of Slime, Atari, one of the world’s most recognized publishers and producers of interactive entertainment, is releasing additional downloadable content – Challenge Pack. In conjunction with Sony Pictures Consumer Products, Ghostbusters: Sanctum of Slime Challenge Pack will bring hours of a new single player experience to the successful digital title with two game modes, Lonely Hero and Arcade Challenge, on Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system from Microsoft, and Windows PC on Steampowered.com, June 1.
Ghostbusters: Sanctum of Slime is a four player, ghost-busting adventure that will take players on a brand new paranormal experience. But with Challenge Pack, players will suit up with their proton packs and assume the role of a lone rookie Ghostbuster tasked to save New York City from a disaster of ghoulish proportions, without any help.
Specific highlights from the Challenge Pack include:
- Arcade Challenge: Designed for seasoned gamers, Arcade Challenge gives players a limited number of lives to see how their skills line up on a distinct Global Leaderboard. Players run through 5 of the game’s most challenging levels in single player mode and once the lives are up, the game is over. Player scores are automatically posted to a new real-time Leaderboard.
- Lonely Hero: Players can select any level they have unlocked and start from there but this time you are on your own – no co-op, no friendly teammates- just one player to combat the waves of the paranormally possessed.
Developed by Behavior Studios, Ghostbusters: Sanctum of Slime Challenge Pack will be available on June 1, 2011 for $1.99 or 160 Microsoft Points.
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Welcome , today is Thursday, May 17, 2012





Pass. Hugely disappointed in “Sanctum of Slime,” and I didn’t have that much hope for it to begin with… as opposed to “The Video Game” which I played the ever-loving shit out of.
Word Logo Lou! I feel the sane exact way!!! Screw this and give us a true sequel to the first game!!! Have “the rookie” operating his own francise out in LA or Chicago or something… That would be awesome!
The Windows version I bought from Atari.com a few months ago already has “Lone Hero” mode, so how is that a new feature?
I don’t see how making an already hard game even harder is a positive thing. And shouldn’t the REAL Ghostbusters game – you know, the one that came out two years ago – be the one to get some long-overdue DLC? I will be utterly shocked if this DLC even sells one copy, excluding any “sold” using free promo codes given out by Atari.
Agreed with all of you guys above… Why releasing DLC for a GB game nobody loved? and left forgotten the real Ghostbusters: The Videogame without any DLC?? This GB:SoS game is hard as hell… why make it harder???
Sanctum of Slime is terrible. Nowhere near as good as Ghostbusters the videogame…and I don’t even think that Ghostbusters the videogame was that good. I was pretty disappointed with it to tell you the truth. It was an accurate and detailed representation of the Ghostbusters films but the gameplay was pretty poor I thought.
Honestly, for a movie property game, Ghostbusters: The Video Game was the best I’ve ever seen! Yeah, the gameplay wasn’t the best ever, but I can find complaints about every single game I’ve ever played and loved… Fallout 3, GTA 4 and Red Dead Redemption this game is not, but give it it’s props for breaking the “all games based off of movies” stigma…
Even for a movie property game Ghostbusters wasn’t the best I’ve seen and I wouldn’t say that it broke the general stigma that games which are based on movies aren’t very good. I think that the game was disppointing overall. It was linear and offered very little challenge or replay value. It was also full of glitches, pointless additions which didn’t add to the gameplay and the revival system was extremely frustrating. I didn’t hate the game. I enjoyed parts of it and I think that the firing and trapping element was well done but I think it should have been so much better.
^^ Matthew, the replay value of GBTVG is in the multiplayer missions. But if your skin crawls like mine does from playing multiplayer, you can play it by yourself.
Sanctum of Slime, no thanks. You had me lost at “no trapping”.