Zootfly real… sort of. But definitely on hold.

IGN has an article on the Zootfly Ghostbusters game.

“We are very glad to see the overwhelming response to the Ghostbusters prototype movies. What you’ve seen is indeed in-game footage of early prototypes on the Xbox 360, running on ZootFly’s proprietary engine. Due to licensing issues, further development of the Ghostbusters game hit a bump on the road. But everybody here at ZootFly is working actively on resolving the challenges with the owners of the Ghostbusters IP.”

“Not to lose the momentum, a part the ZootFly team is currently working on an original game called TimeO, which is closely related to Ghostbusters. The game follows the adventures of two die-hard New Yorkers. They get trapped deep in the shadow world of a parallel New York. The city itself is a war machine threatening to wipe out our world and they have three days to stop it. As soon as the Ghostbusters IP issue is resolved, the whole team will go back to Ghostbusters.”

What that means is that they were hoping to secure the rights, but it has currently fallen through. If nothing else, it puts to rest all the party-poopers who cried, “cheap mod!” Big thanks to Nik for the link.

More Zootfly videos

Zootfly has posted two more videos to YouTube, this time showing off the Ecto-2 (not the cartoon Ecto-2, but they’re idea of an Ecto-2.) Thanks to Shades for the heads-up.

Zootfly throws down the gauntlet

Two days ago, Slovenian video game developer, Zootfly, sneak-released a couple of videos onto YouTube, sans explaination – best guess is that they amount to them expressing an interest in a Ghostbusters game (as they featured concept art in a company precis – see below for the art.)

Currently, as PC understands it, nobody holds the licence to make a GB game, so it’s not known if this is some pre-hype before pursuing the license or a publisher, evidence that they just aquired the licence, or are just doing it to show off their love of GB.

Whatever the case, it’s pretty darn sweet. Big thanks to Kingpin, Robert Knippels, and the gang at the GB message boards for spotting this.

Concept art from summer 2006 has surfaced and I’ve taken the liberty of turning it into desktop sizes for you. You’re welcome.


Premiere GB game developer wins award.

David Crane, along with four fellow video game pioneers, received the International Game Developer’s Association Penguin award.

The penguin award is given out yearly to gaming luminaries who made a mark on the gaming industry by going somewhere no one had gone before them. In this case, Crane and co. left their other jobs in the fledging game industry and formed Activision, the first game development studio to operate independent of the hardware manufacturers, who until that time made all the games themselves.

Crane, for those of you who don’t recognize the name, created the first Ghostbusters video game for Activision, making him eligible for a second Ghostbusters game as the first major success of a video game based on a movie license. Congrats to Mr. Crane and the rest of the Activision founders.

Ghostbusters RPG: Checklist

I had many a fun weekend in school playing the Ghostbusters Role Playing Game. It was simple, it
could be taught to anyone in minutes, and of course, it was Ghostbusters. So it was automatically

Sadly, West End Games went under last year, so should another movie ever get made, it
remains to be seen if anyone will produce more materials for the game.

The GB RPG is a great item for both Ghostbusters collectors and role-playing fans. Game on!

GHOSTBUSTERS (first edition)

TYPE: Box Set
INCLUDES: A Training Manual for players, an Operations Manual for Ghostmasters,
4 handouts (sample business forms, a 3-page basic rules sheet, one franchise document,
and a last will and testament), 5 regular dice, The Ghost Die, 48 small equipment cards,
and 12 character cards (6 Ghostbusters and 6 blanks).

A really simple game to pick up, this box set also came with a handful of small
adventures for players to try.


TYPE: Adventure
INCLUDES: The cover is actually a Ghostmaster screen with tables, and info, and
ghost categories.
Ghosts have taken over the cereal isle at the super market. As you can tell, the
Ghostbusters Role Playing Game isn’t a Dungeons and Dragons, dark kind of game.


AUTHOR/EDITOR: Daniel Greenberg
TYPE: Adventure
INCLUDES: The cover doubles as a screen and map of New York for the crazy flying car
race that takes place during the game. There are also little car markers, so it’s kind
of like GB meets Car Wars.

Ghosts have taken over the cereal isle at the super market. As you can tell, the
Ghostbusters Role Playing Game isn’t a Dungeons and Dragons, dark kind of game.


AUTHOR/EDITOR: John M. Ford and Bill Slavicsek
TYPE: Adventure
The Ghostbusters are out to protect the ghosts at a haunted ski-lodge from another
paranormal investigations and eliminations business. This adventure has cameo appearances
by the movie Ghostbusters and Louis Tully.

GHOSTBUSTERS INTERNATIONAL (revised edition rules)

TYPE: Boxed Set
INCLUDES: A Training Manual for players, an Operations Manual for Ghostmasters,
reprints of most of the documents from the first box set, 5 regular dice, and
The Ghost Die.

The second edition of the game is very much like the first. The rules are cleaned up
somewhat and some rules are added so that players can have magic powers (making it ideal
for anyone wanting to play along the lines of the two cartoon series).

NOTE: You don’t need the first edition to play the second edition, and the first edition
adventure companions can be used just fine with the second edition.


AUTHOR/EDITOR: C.G. Tramontana
TYPE: Adventure
INCLUDES: The cover is another Ghostmaster screen with the basics of the revised rules on it.

An odd little adventure in that you play not the Ghostbusters from the movie, but a new
franchise that operates nearby. The idea is that around the montage scene in the second
movie, which shows the boys being successful again, now franchises are opened. As one of
these new bustin businesses, the players are sent on slime related calls. Somehow, they’re
climactic finish to the game is linked to and partially responsible for the success of the
climactic finish in the second movie. Like I said, odd.


AUTHOR/EDITOR: Bill Slavicsek with Paul Balsamo
TYPE: Adventure
It’s the end of the world, again, and it’s up to the Ghostbusters to set things right.
The only thing stopped them is thousands of years of gods, deities, evil spirits, and
ancient magic. Have fun.


AUTHOR/EDITOR: Grant Boucher
TYPE: Adventure

Charlie Brown and the Great Pumpkin references abound in this Halloween
adventure. Actually it’s a lot like The Great Pumpkin. Only everything is out
to get the Ghostbusters. Which is typical.


AUTHOR/EDITOR: Jonatha Ariadne Caspian
TYPE: Adventure

What’s the number one thing the Ghostbusters are always on the look-out for? No, ghosts is
in fact the number two thing. The number one thing is MONEY, and the busters are planning
to get it by acting as consultants for a sleazy, supermarket tabloid. Who knew that they
aliens, ghosts, demons, and mutants that they report on actually exist?


TYPE: Supplement

I always hoped that there would also be a Spate’s Catalog, but one was never made. But
at least there was Tobin’s. Tobin’s is basically a collection of ghosts, with their
powers and skills laid out, for use in Ghostmaster made adventures. The whole thing
was presented as if it were a book that was a hundred years old.