Touring Canada with Jim Belushi as The Blues Brothers, Dan Arykoyd talked to the Edmonton Sun about a variety of things, one of which includes providing motion capture for a Ghostbusters video game, to be produced by VUE.
As such, he hasn’t much time left for Hollywood. Aside from a role in the Adam Sandler-starring I Now Pronounce You Chuck and Larry, due out later this year, Aykroyd says he’s pretty much done with acting after a fun, 30-plus year run.
He will, however, be revisiting the role of Dr. Raymond Stantz for a Ghostbusters video game.
“Universal purchased the rights from Sony for a game. I’m actually going to have to perform and do some motion capture for them. That will be next year.”
So, apparently VUE is going to publish the game – but does this mean Zootfly is going to be the developer? It now explains why Sony yanked the Zootfly videos from YouTube, but is it a thumbs up or a thumbs down for the Slovenian dev studio?
Big thanks to Chad Kerychuk
Zootfly’s Tibor Klajnscek answered some questions for FiringSquad.com. There is some great new stuff, including some descriptions of how they see the game operating.
FiringSquad: In terms of gameplay will the Ghostbusters game allow you to play as all four characters in a tactical action game a la Rainbow Six or would you control each team member individually?
Tibor Klajnscek: We were thinking more along the lines of Gears of War where you would only control one character. You’d get to decide which one in the start. The other three would be AI sidekicks. A setup like this would enable us to have much more fast paced action in the game.
Interestingly, the videos have been removed from YouTube, at Sony’s request. Given Sony’s firm grip on controlling materials, whether it was pulled just because, or if it’s related to their ongoing, supposed discussions with Zootfly, who knows?
Thanks Darren! Cheers on the YouTube spot, Ben.
[update] Two of the videos are back up, for the time being, at GameTrailers.com.
Wired blogger Chris Kohler pointed out the elephant in the corner, that possibly Zootfly’s move was simply to create some buzz and establish some name recognition for TimeO.
Speculation: after the licensing deal fell through, and with the opportunity to put themselves on the map fading away, ZootFly decided to leak what they had. They figured that when journalists came a-knockin’, they’d direct them to their other project, TimeO, which nobody would have cared about otherwise.
The response from most people would be, “Well, no duh. Quit pooping on our cake.” It’s true that if this is the motivation behind Zootfly posting the videos to the web, and that regardless of their assertions otherwise, their shot at a GB game is dead in the water, it would suck, but since we’ll never know for sure, we might as well dream. Thanks to CrazyMrTibbs for spotting the link.
King of the white-boy rappers (don’t let Eminem tell you otherwise) and the reigning 800 pound gorilla of Nerdcore Rap, MC Chris spotted the Zootfly videos and expressed his love for the GBs. He also hinted that his new album is drawing inspiration from Ghostbusters, which likely means some solid references to the movie.
the ghostbusters is one of the many muses of the new album. that and whodini’s haunted house of rock.
and there is no gorilla in the ghostbusters.
The Official Xbox Magazine podcast has pinned down Tibor Klajnscek of Zootfly (the website lists him as a programmer on the project) to talk about the game; what are it’s chances, what they’re hoping to down, and how they plan to do it.
You can download the podcast tomorrow at oxmpodcast.com or subscribe to podcast via iTunes (free.) Sign up now so you don’t miss out tomorrow! Big thanks to Dan!
[update] Direct Link to episode in question.
This comes in the wake of Zootfly’s CEO Bostjan Troha answering some questions for Gamespot. Thanks to Adam Nutter for the tip.
As diehard Ghostbusters fans we somehow felt obliged to share the early prototypes with the public. Also, we hoped to show that the fan base is enormous and that there’s a wide and genuine interest for a next-gen Ghostbusters game.
IGN has an article on the Zootfly Ghostbusters game.
“We are very glad to see the overwhelming response to the Ghostbusters prototype movies. What you’ve seen is indeed in-game footage of early prototypes on the Xbox 360, running on ZootFly’s proprietary engine. Due to licensing issues, further development of the Ghostbusters game hit a bump on the road. But everybody here at ZootFly is working actively on resolving the challenges with the owners of the Ghostbusters IP.”
“Not to lose the momentum, a part the ZootFly team is currently working on an original game called TimeO, which is closely related to Ghostbusters. The game follows the adventures of two die-hard New Yorkers. They get trapped deep in the shadow world of a parallel New York. The city itself is a war machine threatening to wipe out our world and they have three days to stop it. As soon as the Ghostbusters IP issue is resolved, the whole team will go back to Ghostbusters.”
What that means is that they were hoping to secure the rights, but it has currently fallen through. If nothing else, it puts to rest all the party-poopers who cried, “cheap mod!” Big thanks to Nik for the link.