
Thanks to Matt for sending in this link to Computer and Video Games preview of the Ghostbusters video game, which includes a nice, if brief, look at some of the equipment settings. Also, IGN has waded in with their demo walkthrough.
Also, 8 new screenshots went out last night – some are awfully similar (if not the same) as we’ve seen before, but a few are downright gorgeous.
Related posts:
- Ghostbusters: The (patched) Video Game movement I normally avoid internet petitions – in the past they...
- Kurt Fuller talks GB2 at LA Con Kurt Fuller is a guest at this weekend’s LAcon -...
Related posts brought to you by Yet Another Related Posts Plugin.













Cool to know that Reitman is back to help with the game in some capacity.
Hell yeah! Reitman on board?!? Look at those SHOTS man… I gotta learn how to play video games
I don’t remember stay puft having a red mouth and blue eyes. He was alot podgier in the movie as well, but never mind.
Great to hear that Reitman is on board. The whole team is together again! Just Joe Medjuck left I suppose. If they don’t take this opportunity to sort out a third Ghostbusters movie they never will.
Well…goddamn its shootin the moon but they technically have that ‘big announcement’ at ComicCon doubtful but hopeful
I’m ready for a trailer!
I wonder if they’ll show a trailer for the “game” (not the cgi movie patrick) at the san diego comicon.
So from the look of the new shots, the Cyclotron changes color depending on your proton pack setting. I love the quantum physics references of the pack settings. Love it.
Haven´t read the previews, but the pics are just awesome. The graphics are just what I expected of the game… but I noticed 2 things, first: The StayPuft climbing scene is back in the game? I hope so, I always loved that scene. And second: if the movie is on 1991, we need to know why the Ectomobile has changed the logo on the doors… where´s the GB2 logo and why they changed it? Do you think it deserved a new version of the no-ghost logo???
CAN´T WAIT FOR AUTUMN!!!
They could have changed the logo back to the original no-ghost logo cause that is THE ghostbusters logo. The GB2 logo was only a “back in business” promotional thing. Hehe. Now, is it just me or are the graphics looking much better now?
Yes. The graphics do look better n better. I think we still have a strange amalgam of test and in-prog shots mixed in with some of the more completed ones…Either way, its shaping up damn nicely.
The graphics are looking really great – the only image that bothers me is the close up of The Stay Puft Marshmallow Man. Weird looking. It could easily be incomplete however. The animation of it popping up over the building in the game play video was really odd too. What do you think?
I’m really foaming at the mouth for this game and those screenshots look incredible!!…judging from those I guess we can assume that the guy in those pictures is what our ghostbuster is gonna look like..just 4 more months!!!
Agreed Chris, I would say some of those stay puft shots up close are unfinished…everything else has such rich color, and those look pixeled and flat-gray. I mean, especially when you consider how the scenes look when you go over the side of the building…its like night and day.
I think it looks a bit off myself, but I tend to leans towards a matter of perception more than unfinished. Look for example at the good shots we have of the pack in the videos. When its moving it looks great, but in one of those images posted (I think its the second one with the construction worker) it looks all squished and distorted when you look at the bumper and cyclotron. So they may just be pics taken at awkward moments.
The other thing I keep going back to is Stay Puft never really looked right in the cartoons either, the reason I believe isn’t that he was drawn poorly (although sometimes god he was) but more the fact that he had a broader range of movement then he had in the movie and that just looks off to us. Where used to seeing him stiffly walk in a straight line, look up, wave his arms like he is climbing, and then we dont see him scream, we see his mouth is open as he is melted into drippings of goo.The actors and effects just couldnt allow for a more agile beast. Giving him more movement that the actor in the suit had is like making yoda cg, its still yoda, but not quite right. Just my two cents. All in all I am still really impressed! : )
Some comments, I’ll start with the images first.
* The construction worker’s face in one of those shots looks particularly gruesome. I like it!
* I don’t know if it was very noticeable in previous shots, but in several of the new shots the proton pack looks really beat up. That’s good. It gives it a used “lived in” feel, rather than being all glossy and pretty. So far the graphics are really impressing me even more.
* Then we come to the giant Stay Puft face shot. Should he have such beautiful blue eyes? And what’s with that freaky-looking face? It’s kinda frogish.
Now I’ll comment on the text.
* I’m glad that IGN demoed the PC version. It’s about time we heard some news on that version, as the PS3 and Xbox 360 versions have been hogging up the coverage. I’m very glad that the PC version will feature support for gamepads as well as the keyboard and mouse. I was raised on consoles (Atari 2600 was my first), so I need a joystick or gamepad in my hands; I can’t deal with a keyboard and mouse as my only option.
* The IGN article did mention something at the end which doesn’t sit too well with me: The game is scheduled to release on PC, Xbox 360, and PlayStation 3 this fall, with slightly different versions by developer Red Fly Studio heading to PlayStation 2, Nintendo Wii and DS. All versions will follow very similar stories. Since Red Fly is going for an E10 rating, they had to take out some of the material from the PS3, X360, and PC, which is targeting a T rating. I was hoping that the PS2 and Wii versions would contain everything content-wise as the “big boy”/”adult” versions, and that it would also garner the same rating, in spite of the cartoony graphics. An E10 rating would prove the PS2 and Wii versions to be the “kiddie” versions in more than just looks. That saddens me greatly. At least I can have it both ways by buying both the PC and PS2 versions.
* The Computer and Video Games article mentioned that “director Ivan Reitman has come on board to oversee the game’s FMVs”. I’m glad to hear it. Even if he isn’t technically “directing” the videos, his input will definitely assure us that the videos are held up to the same visual standard as the films.
Finally, I’ll on other people’s comments.
* Where’s this new video everyone’s mentioning? The one with Stay Puft climbing over the side of the building? I only saw pics and text – or are you guys referring to one of the previously released videos?
* Rolo AKA Gb213 on June 26, 2008 8:55 pm: If the movie is on 1991, we need to know why the Ectomobile has changed the logo on the doors… where´s the GB2 logo and why they changed it? Do you think it deserved a new version of the no-ghost logo??? Alex hit the nail on the head when he said that “they could have changed the logo back to the original no-ghost logo cause that is THE ghostbusters logo.” The Ghostbusters learned the error of their ways and (promptly) changed it back after they busted Vigo. Their market research proved to them that their logo is the second most recognized logo in the world (behind Coca-Cola) and that it was a bad business move to change it.
Realistically, the GB2 logo makes no sense in the Ghostbusters universe. Think about it. Why is the ghost holding up two fingers? Clearly it doesn’t mean “peace” because they still fight and bust ghosts. The altered logo IN the movie (as opposed to the real-world advertising for the movie) is another reason why GB2 is a bad movie. You know, I really should put together my “reasons why GB2 sucks” list. It’s not like I don’t have enough reasons to list.
I do wish that they wouldn’t have ditched the scrolling LED sign. That I liked!.
ArtMonkeyWorld Dave, good points there. I suspect what people see as ‘odd colouring’ may just be down to the lighting of the scene. I think some have forgotten it’s the roof of a skyscraper, it’d only have minimal support lighting… where as shots of him on the street as Rookie is hung over the side have him on fire and having the building lights and street lights shine on him.
Paul: The only video I’ve seen where Stay Puft part-clambers over the edge of the roof (and leads into the segment of the plot where the article’s first screenshot was taken from) was the Playr TV video, if I remember correctly. You can find it on YouTube.
Stay Puft had blue eyes in the movie too so it’s nothing really different. It seems like a lot of people aren’t happy with the close up of Stay Puft. I like it because it’s the closest the ghostbusters have come to being face to face with him. In the movie, when he made it to the top, he got blown up immediatly. This time, they actually have to face him without stream crossing.
I wonder if the gamestops are gonna do a midnight launch of the game..if they do I’m soo dressing up to get this game..lol