If you’re reading this review, just one in a growing sea of online and print reviews that want to tell you all about the pros and the cons of this game, you’re likely interested in the technical and gameplay details only in passing.
Instead, here is the one sentence review, written with a Proton Charging reader in mind; You are a Ghostbusters fan, and if you are also a gamer, buy this game.
There. Done. It really is that simple. Everything you have read thus far is essentially correct – this is not a long game, though I played through the “experienced” campaign (which is the middle, default difficulty setting – tougher than “casual” and not as tough as “professional”) in about 15 hours. That isn’t an amazing amount of play time, but it’s not the worst we’ve ever seen. Multiplayer and the expected lures to play again (collect every cursed artifact hidden throughout the game, scan every type of ghost, etc.) expand this play length out to the point where you feel like you didn’t spend too much money for too little – and that’s before the Ghostbusters flair of the game.
Also well established is that the amount of fan service in this game is extremely high, though for fear of giving anything away (and thus undermining that extra something the developers lovingly added to the game) I can’t say much. Suffice to say fans will have no lack of stuff to look and laugh at. Even better, the story contains enough raw material to keep a fan fictioner busy for years. And I expect it will. It’s a badly kept, but not heavily promoted secret, that Vigo is in the game. More accurately, he’s in your garage. I feel comfortable talking about this, as it’s hard to count him as a surprise, even without word of him getting out online months prior to release – he’s one of the first things you see in the game. No hunting, no nothing. I spent an hour talking to him. And that’s all I’ll say. It is all at once an incredible, throw-away joke, and an improbable excuse to get Max von Sydow to do voices for a game.
All this content is another excellent reason to replay missions – it’s hard to catch it all in just one go-round.
I cannot, and will not offer any opinion on which is the better system to play it on – I grew up on AM radio and my first MP3 player had 32M of memory. I am the least picky person when it comes to these thing. And honestly, I think at a certain level, it comes down to splitting hairs and brand loyalty.
Part of this uncritical approach means I have a few complaints about some things that have come up in some reviews, and I’d like to address them now.
Engine versus Pre-rendered Cinematics
It goes without saying that pre-rendered cinematics, which is most of what we’ve seen in trailers and exclusive promo video, will look better, a bit more detailed, a tad more polished than cinematics done in-game, but it’s nit-picking to hold this against the quality of the game. The in-game cinematics in Bioshock and Mass Effect were just as puppety as in Ghostbusters, but nobody gave them crap for it. And I even noticed a few places in the pre-rendered videos where lip-syncing wasn’t that hot. But that’s neither here nor there – if you’re looking at the game so hard that the difference pulls you out of the experience, then it’s not an issue with the game’s immersiveness, and more an issue with your willingness to be immersed.
I’ll give you an example – as cute and the movies are, some of the most fun in the game happens mid-mission, and that means in-game cut-scenes. For every one time I noticed a character doing an awkward, pathfinding walk in a scene, there are other times I was surprised to find the devs took the time to add a little something extra. Venkman gives a woman the “once-over” during the game, and instead of just a stiff, head movement, he does most of it with his eyes. Not exactly sophisticated stuff, but rather it shows a subtlety the devs took the time to add wherever they could.
And as a small, related aside, this game, much like the film that spawned it, is creepy. Downright freaky in places. I knew I’d be fighting ghosts and monsters, but I did not expect the handful of F.E.A.R.-esque, sack-shriveling (beg your pardon), scary bits. Do yourself a favour – play the game at night, for that extra little kick.
The Controls Are Hard
Yes, if you’re a big baby. Here’s the thing – if a game involves a first of third person view point where you run a character around and shoot something, 75% or more of the controls will be well established standards, and Ghostbusters is no different.
The sticks handle movement and looking around. The triggers fire the proton pack – right for the primary fire mode and left for the secondary. The D-pad switched equipment. The A button interacts with whatever needs interactive attention – opening a door, taking a drink of water, reviving a downed buster teammate. I’ve just described pretty much every shooter on a console system. The rest of the buttons are then used as best as possible to suit the unique features of the game.
In this case, the spare buttons call up the ecto-goggles, vent the pack when it overheats, throw out traps, and wrangle a ghost. These are new and must be learned, but that’s not the designers fault – the button lay-out actually works pretty well – it’s not an issue of design, but just part of the learning curve we have to undertake for every new game. And it’s not a steep one.
Wrangling the ghosts is perhaps the control aspect that is the least like anything else you may have played. You use the right trigger to shoot ghosts, dropping their energy, and when they get low enough, you use the left bumper to contain them in a proton beam. This does mean players have to decide whether to use the left trigger finger, the left index finger, to do this, or to play with the index on the bumper and the middle finger on the trigger, leaving the two weaker fingers to grip the controller. There is no perfect answer here, as different players will have different preferences depending on how their brain maps fingers to buttons.
And here’s the kicker – only the basic proton pack does this. The other equipment doesn’t use the left bumper. And the only time you want to manually wrangle a ghost is if it’s weak, but not entirely depleted or if it’s a corporeal entity, meaning it doesn’t matter what it’s strength is, you can grab it and slam it around. The rest of the time, the pack will automatically contain a ghost once its power is run down.
You’ll Get Tired of the X
There are two things that can’t be helped in a video game, or at least not easily. The voice acting and the music may be repititious by times. Ghostbusters is no different. But when the voices are the original movie cast and the music is an Elmer Bernstein score, at least you’re not listing to crap.
If I were to pick which I had the most problem with, it would be the generic voice events – not the script, story lines, but the lines used over and over to fill general action. Like the handful of lines each Ghostbuster has when they get hurt or are knocked down, or even just their encouragement to you. You will have heard it all relatively quick, but so…? It happens in games – we’re used to it, and since we’ll never notice to praise it when it doesn’t happen, I’m not in a rush to condemn all the times it does. And really, I could listen to the four actors all day.
The music is a different matter – I have no problem with the repetition of the music in the game, only in a couple of places did the music stick out, and that was when they opted to use a piece of the score that seemed a little out of place. And that could just be personal preference.
If you’re curious about the never-before-heard tracks, it’s as we expected – they are more accurately the never-before-heard-tracks-unless-you-own-the-recent-Ghostbusters-filmscore-album. But what’s been on my iPod for a couple of years now will be a nice treat to 99% of the world, right?
One thing I will say is parts of lines, often Bill Murray, who can trail off into a quiet, bass at times, can conflict with the music – the timing doesn’t work out quite right and the music spikes just as a line goes quiet, meaning you missing a word. Maybe I’m just going deaf – it has been a long life of walkman abuse, but I don’t think so – for me, it became very important to turn on the subtitles in the Options menu. If I couldn’t quite make out what they said, I could still read it. Given how important the dialogue is to a fan, you might want to consider turning the subtitles on yourself.
All that said, I do have a couple of complaints – on experienced, there are a handful of times when you will just have re-do the mission from the last checkpoint, perhaps a lot. But I said “perhaps’ because maybe you can learn from my mistakes.
Once you get the hang of the game, you will become a little cavalier about how you play. The game doesn’t have ammo and when hurt, you can just stay out of trouble and you’ll be okay again in short order. Then you run into part of a mission that expects you to play smart, something you might not have been doing. Dodging suddenly becomes critical, and weapon switching becomes important. Whereas you could ignore targets until later, you’ll find yourself having to leave one type of ghost to the team while you keep yourself and them safe by focusing on another.
For the most part, this isn’t bad design, and I’d be hard pressed to claim that I’m representative of the median player, but even if I’m right only a couple of instances, and a crappy player the rest, there are a couple of places that are officially “bitchy” to play through. When you run into those, rethink what you were trying to do, or more likely, not remembering to do, before you restart the battle.
And skirting the spoiler do-not-cross-line, when you run into “those little stone bastards” do not waste time trying to destroy them, aim them at the gate – you’ll know what that means when the time comes.
Another small issue I have with the game is that it’s a shooter perspective with fast targets and 3D movement. To explain it further – when you play a shooter, most of your targets are right in front of you, and those that are behind you or to the sides of you, aren’t fast – they’re just guys like you, running around with guns. Watch your directional damage indicators, find cover, and away you go.
But when your targets are fast, and they fly, and they can move through things, well, you’re going to take a lot of surprise hits. I lost count the number of times something came up behind me, where I could not see, and nailed me. I think PC players that use the mouse will have less problems, as they can adjust the turn sensitivity of the mouse controller… actually, having written that, I wonder if you can set that in the controls here. I will have to check. But suffice to say, the default is typical for a console shooter, which is to say at a speed that makes targeting possible, but not quick enough to allow you to look behind you quickly. You get used to it – the designers added the Ghotbuster team as audio feedback for you, telling you were you should be looking. But even then, they’re not always the quickest. There were a lot of times I’d look behind me, as Egon said, only to have the ghost whip past me and I’d have to turn around again. And I don’t know that a quick 180 button would have helped. Rather, it might have helped, but it wouldn’t have felt right.
In the end, just learn to dodge and not become fixated on a direction – learn to look around as much as you can, and when it doubt, hit the dodge button to hop quickly to one side.
Finally, one last detail, one so minor, I offer it only as a gamer tip and not a critique of the game – depth perception is tricky in a 2D display, which is a bit annoying when you have to move a wrangled ghost to a trap. The trick is to keep moving around – if the ghost is between you an the trap, and you move backwards, you will realize pretty quick that you’re moving away and you need to move forward. What you do NOT want to do is move the ghost up, stop, and then think to youself “why won’t the trap open? I’m right there!” No, you’re not. The game is not being mean to you – the game runs on math, and you’ve not met the requirements of that math. So, don’t stop, you’re obviously not in the area of activation, even if it looks like it to you.
I will be updating this review, and I will mark it as such in the headline, so watch for that. I’ve yet to play multiplayer, for example. And as I sleep on the game, more things will come to mind, but I think I got the high points. And of course I will be looking at the other versions of the game as soon as I can.
I have no score system, rather I go more by recommendation, and recommending this game is easy. If you’re a gamer, this is a solid, if not mind-blowing game you will likely enjoy. If you’re a Ghostbusters fan, there’s a lot here for you to chew on at a typical game price. And if you’re both, you need this game, so much so that you don’t even care what I’m saying right now… you’re going to buy it anyhow.
[UPDATE]
Storyline
It’s tough to make a movie story fit into a game. Movies narratives unfold in certain ways and certain speeds, depending on what the creators want to accomplish. Games obviously are always stopping and starting, and while technically you could put in an hour and a half of cinematic story telling, interspersed with gamesplay action, oddly it wouldn’t work – players would revolt. Gamers do not by games to watch a movie, the buy a game to play a frickin’ game.
So, let me just say Ghostbusters does its best to straddle the two, and it enough to delight a Ghostbusters fan, while not dragging on so long, so as to annoy conventional gamers. Just how much the game plays out like a movie is credited to the handful of times the constraints of game development (time and budget) left a small hole that I notice because I expected it to be filled… like it would be in a movie.
A simple example – VERY MINOR SPOILER – we’ve all seen the rooftop fight with Stay-puft, or at least, it’s the one part of the game we saw the earliest and the most. How you get there is that you stumble and fall during a cut-scene, and Ray catches you, and “since you’re down there anyhow…” says Peter, shoot he bad guy. Simple enough. Only the rooftop is one level. The side of the building is a separate, special level. In a movie we’d see ourselves fall, same as the game, and then we’d see a series of shots establishing that I’m wearing a line, that Ray catches it, that I’m caught, maybe a little distressed, back up to Peter who nonchalantly ignores your near-death and puts you back to work, back to us reacting, probably with a frown – our one favorite expression in the game – and then moving into position to fight.
Only the game can’t do all that – it needs to transition between the two, which takes a moment, and transitioning back and forth is not going to happy, at least not without a lot of effort best spent somewhere else in the game. So, the whole thing plays out with Ray and Peter on the roof, yelling down at us and it’s just take for granted where the rope came from.
And who cares? My point is that this moment exists because the game is bumping right up against movie narrative structure and the narrative limitations of a game. This will happen a few times, but not enough to spoil the game.
The only other comment I can make is that the ending is a big ending, but it plays out pretty quick. I don’t know if that’s because like a lot of end game levels, a lot of blood and sweat is put in to the earlier levels, and the wells is running low by the end of production, or if I genuinely wished for more – which is itself another testament to this game’s story. Perhaps the game will do so well that Atari will pay for some more content, even if it’s only dropping new multiplayer missions, with little tiny stories of a single bust, and the voice acting of one, maybe two busters (which is to say, Dan Aykroyd and Ernie Hudson.)
It is probably a bit of both, as the end level wasn’t as hard, I found, as some of the earlier fights I’d previously mentioned. But then, once a player makes it that far, do you really want to punish them to see the end of the story? Probably not.
[UPDATE] Multiplayer
I finally got to play a bit of multiplayer today – apparently most of the preview copies are on the East coast, because I had to hop in early in the day to see any games. Wait to long on the West coast, and there’d be nothing.
Anyhow, the short review is that it is pretty fun and I can see this extending the life of the game a great deal. It is best with friends with headset mics, I will say that. Silent strangers aren’t as much fun.
One surprise – I noticed that someone I was playing with, in the final score tally, got an “new uniform unlocked” icon, which suggests that as you play and increase in rank (he had just gone up a rank as well), you unlock new uniforms to play in. What those uniforms are, and if the exclusive uniforms are included in there somewhere, remains to be seen, but the Best Buy exclusive (of a ghoul head and the Mayor) also suggest that you can unlock other characters to play as, as well (perhaps Peck, etc.) Stay tuned – I’m sure we’ll know inside the week, as everybody starts playing like mad.
[UPDATE]
I have some clarification on Multiplayer leveling and unlocking;
Basically every two levels you go up, you unlock a new uniform. No word yet on how many that is, but the idea is that the more you play, the more options you get to distinguish yourself from the newbs. Also you get to choose your “specialization” weapon before entering MP campaign, and that weapon will “level up” through money earned. All of this is reset when the campaign is over, so your career money and rank do not differentiate your weapons from others. Which is good – it kind of sucks to be the new kid when everyone else has cool toys. Plus, it would make it impossible for new kids to perform better than established players, and win. And no wins, no ranking, etc. etc. So, smart move on TR’s part.
And the difficulty of a campaign is automatically adjusted according to the career performance of the players, which means it should always be a nice challenge, no matter how much you’ve played.
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well written, informative, good way to start the day.
Yeah, this is a cool review, but I’m 90% sure everyone who hangs out on a site called “Proton Charging” has had this game pre-ordered or money saved to buy it since August of last year.
I’m already trying to find a ride to Wal-mart the 16th though, and have been driving my family nuts since well June last year over this game.
I’m always happy to provide information to those that have not pre-ordered – which is probably more than you think.
does it work on NSTC-J????
I’m curious about your take on the overall storyline.
My continuing excitement over this game came to a crashing halt this morning when I looked at my Amazon order page. I ordered the Slimer Edition, and since Amazon just learned a few days ago that the Minimates won’t be included, they haven’t received them yet, and therefore, despite the fact that I paid for one day shipping, I won’t be playing it until the 18th….
I’m a Ghosthead, and I was buying this game anyways.
Thanks for the great review, Castewar! I think you see the game how many of us Ghostheads/Gamers will and I appreciate not only the honest pros and cons of your experience, and also the tips for those of us who will soon being playing, not to mention (and most importantly) also keeping it as spoiler free as possible. I’ve walked a narrow path between seeing as much as I can and yet trying to keep much of the storyline and events safe from ruin. That being said, I cannot wait to check in and see how Vigo is doing…
Here’s a quick question though – in the sections where you’re kicking back at the firehouse, can you walk around at your leisure and start the next mission when you want, or are you “timed” somehow before the guys come get you for the next job? If free to wander, I think I’ll spend half of of my first day with the game just looking over every nook and cranny… I CANNOT WAIT!
Again, fantastic review. Thank you.
That’s castewar! I can’t wait for the game to come out June 16th! *freaks out*
But it’s not a revieeeeeeeeeeeeeeeeew without a scoooooooooooooore. /whine
Without dipping into spoilers, I had some trouble figuring out the finale.
Your one sentence review is basically all a fan needs to know.
Sounds a bit scary in terms of the controls, but I guess I’ll have to deal with it. I’m willing to try and learn.
Max Von Sydow voices Vigo? I can’t find anything to back that up online, although it would be an awesome choice, considering the original actor died in ’04. Can you be a little more clear?
That a joke about how he sounds or is that actually Max Von Sydow as Vigo? If so, that freakin’ rocks.
Think that mapping the controls to the keys on a keyboard on PC will be difficult? I use WASD so I think I’ll have enough utility keys.
Great field notes from your Ghost Busting game experience! Thanks! You know one little thing i’ve been wondering about? The Soundtrack – I mean, the score is cool but GB1 & 2 both had cheesy but appropriate “pop” hits to set the scene too. Where would we have been in GB without “Savin’ The Day”? What about in GB2 with “We’re Back”? Maybe I’ll have to play those songs on my Ipod as I play! Any comments caste?
Cool. Really good review. Hope to hear what you think of the PS2 and Wii versions (and maybe PC version) as those are my only current choices. I was expecting the unheard score to include some of the GB2 score, nevermind.
Yes, you are correct. I am a gamer and GB fan; so, I don’t care what you say I am getting the game anyway.
But, great review/recommendation.
Excellent review! Monday night cannot come soon enough!
thanks for the well balanced review, better to hear it from an actual gb fan.
jeffhealy – I do not know. My assumption is that if it runs in NTSC-U/C, why not Japan, but at the same time, I’ve heard a lot of complaints about North American titles not playing on the Japanese systems. So, for now, I don’t know.
Bo – Noted. And covered in the post.
Bannen – The firehall is a breather. You leave it only when you’re ready to take on the next mission. You can jump right into the next level, or wander for hours. It’s up to you. A small hint – I’d mentioned that you collect cursed items – these aren’t simply “cards” added to a notebook (though that is there, and you can read up on the item’s history). Each one you find is added to the firehall, so you can wander around and admire them later.
Dan – same here, but since the threat of death wasn’t quite the same, it mostly ended up being a matter of sticking with it.
Mike / Hannibal – It’s a bit of an assumption on my part. He’s in the credits and having heard all the voices in the game, simple elimination says it’s him. But you can hear it. In fact, it’s so spot on, maybe he did Ghostbuster 2 as well. Vigo in the movie certainly didn’t sound like the guy in Die Hard. Maybe we knew this and I just forgot – I am old after all – but it’s not listed in any online credits for Ghostbusters 2.
Nic – No. It might be a little odd, but the keyboard has other advantages over the controller. However, I though I read somewhere that wired xbox controllers can be plugged into a PC. It must be true, as I was using a controller at GDC on a PC version of the game.
“Vigo will be making a cameo appearance. Unfortunately that actor had passed away so we’ll have a sound-alike.”
http://xbox360.ign.com/articles/839/839501p2.html
Well, I’d say the assumption is correct since as you said he’s listed in the credits and Vigo definately sounds like Max now that I listen to him.
On a side note, I can’t believe I missed mike’s comment above me, but then again, I didn’t refresh the page when I decided to go with my comment.
All in all, I just have to repeat myself about Max as Vigo – That effin’ rocks.
I’m really looking forward to Monday night as well. Great review Chris, looking forward to your updates.
Only thing I dislike is the running and dodging. Besides that, itsthe best and greatest game I’ve ever played and will ever play!
I went and paid off my 2 pre orders and snagged my GB the game shirt today. Monday night can not come soon enough!
I have been a long time reader and poster and I just want to say thank you for providing one of the most level-headed, considerate and thoughtful reviews thus far.
I am thoroughly excited to play this game. Thank again, man.
Thanks for the review! Looking forward to the game, tho not the biggest fan of the controls as thats why I don’t buy many first/third person shooters. (I perfer 2d platforms and 2d shootemups).
Thanks for the review. I had already decided to pick up the game but it’s great to see a fan reviewing it. It’s not to say the other reviews aren’t by people who are fans but when I think of a fan reviewing a game this is what I imagine: acknowledging the flaws but instead of giving it a ton of BS for things that the two different media forms are either not fully able to.
Thanks a lot again and I can’t wait to be bustin’ ghosts with the rest of the fans when the game is released.
To be honest I really don’t give a damn about the cons. Whatever happens, I welcome it. The only thing I care about is that all 4 Ghostbusters are involved in it. I don’t expect it to be perfect. Just bust looking at the footage, I like it already.
CORRECTION *Just by looking at the footage, I like it already.*
I loved the review and as a ghosthead I know I will love everything about this game and I already have my Wii and 360 versions already paid for but unfortunately no midnight release at my gamestop for it. I love the fact that all the ghostbusters are there and the fact why we all wanna play this game is a one line review that asked someone playing the demo about how the liked the game, he simply replied “I’m a Ghostbuster!!!” And for the other systems, I got the wii version too because of the way you control the game, plus it has co op play and it’s more puzzle based I heard so it’s almost like having 2 different GB Games (almost). Besides all the reviews I’ve read and the footage I’ve seen, I’m just dying to play this game, it’s been a long time coming and us ghostheads will love every second of it and replay it like crazy.
Thank you! Thank you! Thank you! Finally a review by a Ghosthead. They’re have been a lot of solid reviews by Ghostbuster’s fans. But in my opinion a Ghosthead is different. Not only are Ghosthead’s fans of the films. But we are in love with the concept of Ghostbusting. Finally! We have our chance to to be a Ghostbuster and live out a fantasy we’ve all had for years! Thank you for this awesome review!
Don’t know about anyone else, but I have a buddy who ordered the Xbox version from Toys R US and received the game on the 9th. I haven’t gotten to play the game yet, but I watched him play for about 20 minutes and it looks incredible and sounds incredible. Any True Ghostbuster fan will love this game no matter what little mistakes people can find.
Besides being the greatest game of all time (and I’m not just saying that because I have 2 GB tattoos) but it’s actually a challenge and scary! Like he said, play it in dark at night! MOMMY!
I can’t wait to play the wii one tomorrow!
Oh, the answering machine in the upstairs room is hillarious. Make sure you check it often
I found the entire game to be awesome, but I really feel slightly let down by the ending of it(story-wise). When I got to the end, I honestly thought there would be another level/incarnation of the big bad boss(you know, how games/movies have the “big” battle happen, you think it’s over,but oh no, it’s just starting).
Presently, I’m replaying it now on the hard difficulty and I’m focusing more on the little pieces of the game rather than getting to the end in one go(which took me about 10 hours on normal difficulty).
I personally enjoy just standing in the garage and listening to Janine’s various calls. I was also kindly surprised at how many things worked in the firehouse bathroom. That was a nice little touch.
I always hate it when you work hard to unravel a game’s story and finally make it to the end and it’s all like, “Yeah. Good job. We didn’t have time to make a worthwhile ending. Screw you, player.” lol. I hope this one is at least emotionally satisfying to a small degree.
Well, the end is fun and it’s really awesome to look at/play. Without giving too much away(Possible Spoiler for some here), the end cutscene fits the formula of the 2 movie endings(someone comes to from a possession and the Ghostbusters tell them about it as if it’s a mundane happening). It’s not so much a “we didn’t have time/screw you, player” ending… I think it may have as much to do with the end of the game as it does with my not wanting the story to be over.
Also, from having restarted the game today on the hard setting, this game went from being kind of annoying at times to being hard beyond what you would expect for a one setting increase. The difference is insane, the mundane little baddies from even the first level managed to get the jump on me and kill me and the number of ghosts you have to capture along the way has at least doubled, possibly tripled.
Chris (and the others who already have played the game!)- I have a quick question. We all know that as you play and advance through the game you earn money to upgrade your equipment. And that the further you get in the game, Egon tests out new equipment which you buy the upgrades for.
My question is this…when you complete a level and/or the game, can you go back to any level with all the new equipment and upgrades and use them? Even though that particular equipment wasn’t available during those levels duirng your initial play through? Meaning…you can go back to any place in the game, with your equipment and settings maxed out, and try them on already defeated enemies? If so, that would be so sweet and major replayability for me, and I’m sure other gamers as well. Thanks! Well…of to bed. It’s now 1am and I have to be up at 8am. A long day of doctor’s visits and going to work before going to GS and getting my copy @ midnight. I’ve waited so long…it feel’s like Christmas Eve! C ya, all! Enjoy!!!
As yet unknown cheat codes might allow you to do that (as seen in early game demo footage, the devs were dropping different weapons into the early levels), but currently, no, you can. You can go back and replay levels, but the weapons are particular to certain parts of the story.
I got a chance to play MP for awhile and it’s pretty fun – I can see it being more fun with a known group of pals, while headsetting it. Playing with strangers who don’t chat isn’t nearly as much fun (or effective, as you have to rely on the standard help speech events – and in the thick of things, it’s easy to lose track of a downed partner. I’m sure them yelling into your ear gets around that.)
Thanks for your answer Castewar! It’s now 2:30am and I spent the last two-and-a-half hours playing the game. I picked up my copy at my local GameStop’s midnight release. They also had the other new items like the Slimed Ghostbusters Wallet-(VERY neat, need to pick that up)-GB logo belt buckle, wristband,etc. I wanted to pick up the Prima guide. But no cash till payday on Thursday- will pick it up this weekend. Here’s what I have to say: I agree with earlier reviews such as yours, Chris and from sites such as IGN and GameSpot. They were right on with their 8-8.5 out of 10 score…aka “Impressive!”. This game is very FUN, THRILLING, CREEPY, WELL WRITTEN , EPIC and FUNNY. There are only a few little things that drawback from making this game a full 10, bringing it to the level of complete greatness. But for a Ghostbusters fan…the game IS a 10. And IS great! I haven’t played through the entire campaign yet and one can already tell that this title was loved and cared for by the fols at TR and Atari and DESERVES A SEQUAL. A series of Ghostbusters games at this quality is a MUST. I won’t delve much further story-wise. As to not spoil it for the folks who have yet to experience it. But rest assured…you will NOT be dissapointed! It helps the game that it plays LIKE A MOVIE! Firing a Proton Gun for the first time is EXHILIRATING and TR NAILED the mechanics, physics…what we all imagined it would be like. And trapping is even more fun. THEY GOT IT RIGHT !!! The one thing of interest for me…was that the code for the exclusive GB2 suit at GameStop is sealed IN the game’s box. They really went all-out! SPOILER ALERT…………………………………………………………..
Anyone else notuced the RGB PKE and EGB Trap across from the Containment Unit in the basement? Ha ha ha! Oh yes…it’s there! lol! If anyone can find the Giga-Meter in the firehouse, let me know !
I just picked up the Wii version of the game. Although the cartoonish style of the game doesn’t bother me, the fact that parts of cinematics are missing compared to the XBox version and possibly parts of levels too. I didnt get to run around the streets while Stay Puft was walking around. I was automatically put into the building ascending to the top of it. Can anyone else confirm this?
Quick question to anybody who might know, but what happened to the section set during the Thanksgiving Day parade? I remember seeing shots of a possessed parade balloon during the earlier promo trailers, and a quick shot in the game itself, but no actual bustin’ of the balloon. Did it get cut?
FearNet’s review saw that Max von Sydow is the voice of Vigo in the game. That doesn’t necessarily make it true, but it does add some credence to what Chris said.
I meant “review says” not “review saw”. Damn poor typing skills.
There IS a quick 180 turn in the game… just hold down and press B (on 360). Am I the only one who realized this?
Yes. Your medal is in the mail.
I have to tell you, friends…this game is AWESOME. Multiplayer is incredible, and it’s a helluva lot more fun then MP I’ve played on other games. As a matter of fact, I traded in my copy of Halo 3, which didn’t do a thing for me, to get this game. I love the uniforms, I’ve only gotten the second uniform, and the red trim looks cool; I’ve seen some of the other uniforms (like a navy blue uniform with pinkish trim) truly awesome. Bring on the DLC!
yea um the game is amazing and is well put together i got my copy from game stop at midnight i was so excited to play it and try the different uniform but um there is a problem when i tried to put in the code for the uniform in the redeem code box it doesnt work!!!!!!!!!!! i called gamestop and they said when they updated xbox live atari forgot to put in the codes????? wtf is that i got home from work and they said it should work by then yea it doesnt wtf atari get your shit together still waiting to try the new flight suit
Bought three different copys for my xbox 360 none will play in my console but any other game works… I am really pist to immense perportions… i have been waiting for this game for over a year when i fist heard about it…