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	<title>Comments on: Wii Ghostbusters animation test footage</title>
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	<link>http://protoncharging.com/gb/2009/06/19/wii-ghostbusters-animation-test-footage/</link>
	<description>All the Ghostbusters news that fit to print - est. 1995</description>
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		<title>By: Sticks</title>
		<link>http://protoncharging.com/gb/2009/06/19/wii-ghostbusters-animation-test-footage/comment-page-1/#comment-14923</link>
		<dc:creator>Sticks</dc:creator>
		<pubDate>Wed, 24 Jun 2009 17:57:09 +0000</pubDate>
		<guid isPermaLink="false">http://protoncharging.com/gb/?p=2756#comment-14923</guid>
		<description>You guys are out on a loop here, if the ps2 is the same as the Wii then there are massive differences.  I already ranted about it on gamefaqs

http://www.gamefaqs.com/boards/genmessage.php?board=944009&amp;topic=50097382

I still can&#039;t see how they couldnt fit the new weapons in with this game... A Slime Mine...  Would of worked if you didn&#039;t have to target something 1000 feet away...</description>
		<content:encoded><![CDATA[<p>You guys are out on a loop here, if the ps2 is the same as the Wii then there are massive differences.  I already ranted about it on gamefaqs</p>
<p><a href="http://www.gamefaqs.com/boards/genmessage.php?board=944009&amp;topic=50097382" rel="nofollow">http://www.gamefaqs.com/boards/genmessage.php?board=944009&amp;topic=50097382</a></p>
<p>I still can&#8217;t see how they couldnt fit the new weapons in with this game&#8230; A Slime Mine&#8230;  Would of worked if you didn&#8217;t have to target something 1000 feet away&#8230;</p>
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		<title>By: Kevin</title>
		<link>http://protoncharging.com/gb/2009/06/19/wii-ghostbusters-animation-test-footage/comment-page-1/#comment-14873</link>
		<dc:creator>Kevin</dc:creator>
		<pubDate>Mon, 22 Jun 2009 21:38:55 +0000</pubDate>
		<guid isPermaLink="false">http://protoncharging.com/gb/?p=2756#comment-14873</guid>
		<description>The one this I wish they would have done with the PS2/Wii games is, since they decided to go cartoony, is actually make it look more RGB-ish. Not cartoony versions of the real people. That would have really sold me on it.</description>
		<content:encoded><![CDATA[<p>The one this I wish they would have done with the PS2/Wii games is, since they decided to go cartoony, is actually make it look more RGB-ish. Not cartoony versions of the real people. That would have really sold me on it.</p>
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		<title>By: Syd Hughes</title>
		<link>http://protoncharging.com/gb/2009/06/19/wii-ghostbusters-animation-test-footage/comment-page-1/#comment-14810</link>
		<dc:creator>Syd Hughes</dc:creator>
		<pubDate>Sun, 21 Jun 2009 00:09:48 +0000</pubDate>
		<guid isPermaLink="false">http://protoncharging.com/gb/?p=2756#comment-14810</guid>
		<description>The Wii version is just awesome.  The cartoony style is just perfect for the playful back-and-forth between the boys, and using the Wiimote as the neutrona wand... well, it&#039;s my 6-year-old fantasies come very close to true.  Flicking the trap out is awesome as well.

It&#039;s weird how much the Wii controls and the graphic style make it a different game from the 360, as opposed to just a port.  The 360 version is certainly vastly more cinematic feeling, like playing the third movie, but the Wii&#039;s like playing a RGB movie, and it&#039;s a different-but-equally-good experience.  I want both.</description>
		<content:encoded><![CDATA[<p>The Wii version is just awesome.  The cartoony style is just perfect for the playful back-and-forth between the boys, and using the Wiimote as the neutrona wand&#8230; well, it&#8217;s my 6-year-old fantasies come very close to true.  Flicking the trap out is awesome as well.</p>
<p>It&#8217;s weird how much the Wii controls and the graphic style make it a different game from the 360, as opposed to just a port.  The 360 version is certainly vastly more cinematic feeling, like playing the third movie, but the Wii&#8217;s like playing a RGB movie, and it&#8217;s a different-but-equally-good experience.  I want both.</p>
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		<title>By: Kevin</title>
		<link>http://protoncharging.com/gb/2009/06/19/wii-ghostbusters-animation-test-footage/comment-page-1/#comment-14777</link>
		<dc:creator>Kevin</dc:creator>
		<pubDate>Fri, 19 Jun 2009 20:00:29 +0000</pubDate>
		<guid isPermaLink="false">http://protoncharging.com/gb/?p=2756#comment-14777</guid>
		<description>It&#039;s not a bad game at all Gaz, the voice acting is top notch. It&#039;s just hard to go to that one after playing through the PS3 version.</description>
		<content:encoded><![CDATA[<p>It&#8217;s not a bad game at all Gaz, the voice acting is top notch. It&#8217;s just hard to go to that one after playing through the PS3 version.</p>
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		<title>By: Gaz</title>
		<link>http://protoncharging.com/gb/2009/06/19/wii-ghostbusters-animation-test-footage/comment-page-1/#comment-14772</link>
		<dc:creator>Gaz</dc:creator>
		<pubDate>Fri, 19 Jun 2009 16:58:58 +0000</pubDate>
		<guid isPermaLink="false">http://protoncharging.com/gb/?p=2756#comment-14772</guid>
		<description>Glad you don&#039;t hate the PS2 version Kevin as that&#039;s the one I will probably get if I can&#039;t wait for the Wii version.</description>
		<content:encoded><![CDATA[<p>Glad you don&#8217;t hate the PS2 version Kevin as that&#8217;s the one I will probably get if I can&#8217;t wait for the Wii version.</p>
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		<title>By: Kevin</title>
		<link>http://protoncharging.com/gb/2009/06/19/wii-ghostbusters-animation-test-footage/comment-page-1/#comment-14768</link>
		<dc:creator>Kevin</dc:creator>
		<pubDate>Fri, 19 Jun 2009 14:48:38 +0000</pubDate>
		<guid isPermaLink="false">http://protoncharging.com/gb/?p=2756#comment-14768</guid>
		<description>Yeah I got the PS2 version of this and I tried really hard but I&#039;m just not digging it as much as the next gen versions. It&#039;s not bad, but it&#039;s hard for me personally to come back from the super detailed version to the toned down cartoony version.</description>
		<content:encoded><![CDATA[<p>Yeah I got the PS2 version of this and I tried really hard but I&#8217;m just not digging it as much as the next gen versions. It&#8217;s not bad, but it&#8217;s hard for me personally to come back from the super detailed version to the toned down cartoony version.</p>
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		<title>By: Gareee</title>
		<link>http://protoncharging.com/gb/2009/06/19/wii-ghostbusters-animation-test-footage/comment-page-1/#comment-14763</link>
		<dc:creator>Gareee</dc:creator>
		<pubDate>Fri, 19 Jun 2009 13:44:01 +0000</pubDate>
		<guid isPermaLink="false">http://protoncharging.com/gb/?p=2756#comment-14763</guid>
		<description>We are really liking the art style of the wii version, with the exception of Ray for some reason.</description>
		<content:encoded><![CDATA[<p>We are really liking the art style of the wii version, with the exception of Ray for some reason.</p>
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	<item>
		<title>By: TOPolk</title>
		<link>http://protoncharging.com/gb/2009/06/19/wii-ghostbusters-animation-test-footage/comment-page-1/#comment-14758</link>
		<dc:creator>TOPolk</dc:creator>
		<pubDate>Fri, 19 Jun 2009 10:28:57 +0000</pubDate>
		<guid isPermaLink="false">http://protoncharging.com/gb/?p=2756#comment-14758</guid>
		<description>No alternate storyline, just very different art styles. Unless they cut something from the PS3/360 games, both villains shown in that clip should be in the next-gen versions. The woman shown at the 0:27 mark just looks very different across the platforms. And the other villain... The less said the better.</description>
		<content:encoded><![CDATA[<p>No alternate storyline, just very different art styles. Unless they cut something from the PS3/360 games, both villains shown in that clip should be in the next-gen versions. The woman shown at the 0:27 mark just looks very different across the platforms. And the other villain&#8230; The less said the better.</p>
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