Mark Randel talks more about Ghostbusters game
Posted on May 15, 2008
Similar to his earlier TV interview, this interview with Terminal Reality chief tech brain and CEO Mark Randel goes into details about the making of the Ghostbusters video game - how it came about, the involvement level of Dan Aykroyd, etc. Check it out.
Filed Under GB, GAMES | 7 Comments
More Ghostbusters gameplay footage
Posted on May 11, 2008
PlayrTV on Bravo UK showed a bunch of footage from the Ghostbusters game as well - only 5 minutes worth, but we still got to see another pack weapon (slime balls?), and a much different look at the PKE meter. Not to mention the slime tethers in full action. If you watch on the roof fight, there also seems to be some sort of overheating/overcharging on the proton pack, giving the basic proton stream a short, powerful wallop. And, if that’s not enough, we get a first look at Elissa, the damsel-in-distress for the game.
Oh, and… trap in action. I’ll say no more. Oh, and stick around to the end. It’s only 5 minutes and it’s worth it.
Also, the game footage appears to be using the movie score in a reactive form (meaning, it changes as the action changes). Plus the magic voice narrator explains that the pack has four modes, each with a secondary fire mode (so, 8 “weapons” total.) Thanks to AJ and Matt for letting me know, and bigger thanks to egonspengler2 for posting the clip.
Filed Under GB, VIDEO, GAMES | 10 Comments
Terminal Reality looking for Texan testers
Posted on May 10, 2008
Terminal Reality has, apparently, posted on Craigslist, seeking individuals to participate in a focus testing group for the Ghostbusters video game. You have to be 13 or older - any skill level of gamer. There will be several test sessions in the coming months, so that’s a lot of opportunities to get your hands on the game. The Iron willpower not to blab preferred, I’m sure.
Thanks for AJ at GBFans.com for the heads up.
Filed Under FANS, GB, GAMES | 10 Comments
GameTrailers: Ecto-H20?
Posted on May 9, 2008

So, did everyone see GameTrailers? The Game Trailers HD footage will be online soon, very soon (and you will want to see it in HD), but in the meantime, GBFans.com has something to tide you over.
[UPDATE]
Game Trailers TV has their video up!
High Definition (the best way to see it)
Highlights
(click for HD screengrabs)
- A small, blurry shot of Bill Murray in CGI (on loading screen, in GB poster pose, with Ray and Egon)
- Concept art of a Ghostbusters boat
- Profile shots of the Rookie (dude’s got a face!)
- A rail-gun type energy blast from proton pack system and slime tethers (behind interview, on screen, approx. 8:30 in)
- Interviews with honcho Mark Randel, level design lead Andy Dombroski, creative director Drew Haworth, and lead animator Angel Gonzalez Jr. - environment artist Shawn Spetch also shows off his GB colours in his jumpsuit and prop-pack.
- Various ghosts, both in game and concept art
- Lots of new concept art (one, two, three, just a taste)
- Blast scarring on Stay-Puft
- Firehall exterior
- Haunted island environment.
- PKE meter
- Jewelry store called Family Jewels (not Ghostbusters related, I just thought that was funny)
- Confirmation that Gozer is in the game, but not in nimble little minx form (but rather, perhaps, original Paul Rubens style.)
- Lots of shots of the Infernal Engine in action
- Early crowd shots (lots a people)
- Giant teasing about what crossing the streams will do (hint: probably not total protonic reversal . That really slows down game flow.)
Filed Under GB, VIDEO, GAMES | 17 Comments
Old screens, but larger
Posted on May 8, 2008
A little late, but better than never, to paraphrase, right? These are the six images that came out last week, but whereas most sites compressed, resized, cropped, and/or watermarked them, they are provided here as fresh as if they just came off of Sierra’s press server… which they did. Enjoy! Let me know if you find anything good amongst the pixels.
Picture 2
Picture 3
Picture 4
Picture 5
Picture 6
Filed Under GB, GAMES, ART | 8 Comments
More screenshots?
Posted on May 8, 2008
There are getting to be a lot, so while some of these screens at CVG look similar to (if not exactly) like others we’ve seen before, I’m pretty sure a couple are new. Well, maybe just one. But CVG is pretty excited about them, in any case.
Filed Under GB, GAMES | 3 Comments
Sneak peek at a sneak peek.
Posted on May 6, 2008

Can’t wait until Friday? How about a quick taste of GameTrailer TV’s first look at Ghostbusters. A first look at the newbie ghostbuster, more combat, more minions, and more Stay Puft!
Filed Under GB, VIDEO, GAMES | 14 Comments
Friday, May 9th - Ghostbusters game footage
Posted on May 5, 2008

Well, GameTrailers.com did more than just talk to Mark Randel, they also took a good hard look at the game - and we get an exclusive look this Friday, May 9th, on Spike. Check your local listings for GameTrailers TV.
Filed Under GB, GAMES | 7 Comments
Straight from the horses mouth
Posted on May 1, 2008
GameTrailers posted this interview with Terminal Reality head-honcho, Mark Randel.
Filed Under GB, GAMES | 6 Comments
Red Fly on DS as PKE meter - forget it.
Posted on April 30, 2008
Well, that was quick - Red Fly has stated, in the wake of all the post-black-out coverage for the Ghostbusters video game, that the early April report at the Sierra event that the DS could be used as a PKE meter for the Wii game, is now out of date. They agreed it would have been a cool feature, but has had to be axed. No reasons were given. It’s too bad they weren’t able to cut those reports off at the pass - the original compatibility report will likely persist as fact right up until the Fall release of the games.