Red Fly Ghostbusters Wii post-mortem – Austin, TX, April 22nd

Anyone that lives in and around the Austin area – primarily members of the IGDA (International Game Developers Association), but they may well be welcoming fresh faces – can meet up with Mike McShaffry and Dustin Dobson of Red Fly Studios to hoist a beer and talk about the making of their Wii version of Ghostbusters: The Video Game.

IGDA-Austin’s Official April Event:
Ghostbusters Wii: The Post-DeathMortem
Presented by Mike McShaffry and Dustin Dobson of Red Fly Studios

In January of 2007, three accomplished artists and one designer set out to carve a niche for themselves in the lonely city of Austin. This was a time of strife within the games industry when giants all around this noble city were falling and being crushed under their own weight. Two years later, Red Fly would become one of the leading third party developers within the Austin games industry. Ghostbusters on the Wii was pivotal to this new established identity for the studio and its body of approximately 80 employees.

This is the origin story… of a haunted game…. and the takeaways from its development that will shatter your soul!

Thursday, April 22nd 2010
7:30pm
Buffalo Billiard’s ( http://www.facebook.com/BuffaloBilliardsATX )
201 East 6th Street
Austin, TX 78701-3625

Red Fly starts to speak up

After all the attention lavished on Terminal Reality, Red Fly Studios is starting to talk a bit about the Wii version of the Ghostbusters video game. This interview is fairly broad, but there is some Ghostbusters talk;

You also develop the Wii version for Ghostbusters, which looks highly promising too. Could you name one feature of the version why Wii owners should buy it in a first place?

CB: Well, for starters let’s state the obvious – if you own a Wii, and you are a Ghostbusters fan, then you should own Ghostbusters: The Video Game for the Wii. *Otherwise, if you don’t, other Ghostbusters fans will consider you a traitor to the franchise and will come knock down your door and will hold an intervention, possibly a tickle fight – true story! *Additionally, Ghostbusters: The Video Game is all about shooting and wrangling ghosts with an unlicensed nuclear accelerator on your back, and destroying tons of expensive furniture along the way, so what better way to act like a Ghostbuster then being able to use the Wiimote as the Proton Stream with the comfort of destroying your own living room!*