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Terminal Reality announces video game patch is undergoing certification!

By on Jun 23, 2010 in GAMES | 0 comments

Terminal Reality posted this today on their Facebook page; “Terminal Reality is pleased (and relieved!) to announce that a patch for Multiplayer Achievements glitches in Ghostbusters: The Video Game has been completed and tested. It’s currently awaiting approval for distribution, which is likely to coincide with the Xbox 360 firmware update this Fall. The...

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Ghostbusters video game concepts & designs round-up

By on Apr 20, 2010 in ART, Featured, GAMES | 0 comments

I know this has been a topic here and there for awhile now, but with a little digging, I found a few pieces that haven’t popped up in recent posts. Concept and level artists have been posting some of their work from the Ghostbusters video game, some of which never made it into the final game. First up are concept levels by Stuart “Kuran” Ng. He...

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Terminal Reality head mugs Dallas Ghostbuster for photoshoot

By on Jun 11, 2009 in FANS, Featured, GAMES, GB, Props | 0 comments

Mark Randel, CEO of Terminal Reality, is featured in an Intel ad in this month’s issue of Game Developer Magazine. A charming ad over all, the big boss is seen wearing a uniform, wielding a proton pack, and sporting a funky amount of slime, care of the Slimer from the video game. The best part is that the uniform (and presumably the pack) belongs to one of the...

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