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Red Fly Ghostbusters Wii post-mortem – Austin, TX, April 22nd

By on Apr 7, 2010 in GAMES | 0 comments

Anyone that lives in and around the Austin area – primarily members of the IGDA (International Game Developers Association), but they may well be welcoming fresh faces – can meet up with Mike McShaffry and Dustin Dobson of Red Fly Studios to hoist a beer and talk about the making of their Wii version of Ghostbusters: The Video Game. IGDA-Austin’s...

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IGN dev blog provides concept art overload!

By on May 27, 2009 in GAMES, GB | 0 comments

While previous blogs on the IGN hosted, Atari Ghostbusters developers website were supported by an illustration or screenshot here and there, we haven’t had just a treasure trove of art as in today’s new post, A Unique Style, by Red Fly Technical Director, Jeff Mills. I’m not kidding. TONNES of art. Thanks to...

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Nintendo Power article on Wii Ghostbusters game

By on Jul 22, 2008 in GAMES, GB | 0 comments

Big thanks to Ron at the Ghostheads podcast, for giving us the heads up on the new Nintendo Power article on the Wii version of the Ghostbusters game. Not a huge article, it does confirm some great details, such as getting to “throw” out the traps using the Wii nunchuk, and using the Wiimote as your proton pack. As well, the game can be played as...

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