Anyone that lives in and around the Austin area – primarily members of the IGDA (International Game Developers Association), but they may well be welcoming fresh faces – can meet up with Mike McShaffry and Dustin Dobson of Red Fly Studios to hoist a beer and talk about the making of their Wii version of Ghostbusters: The Video Game.
IGDA-Austin’s Official April Event:
Ghostbusters Wii: The Post-DeathMortem
Presented by Mike McShaffry and Dustin Dobson of Red Fly Studios
In January of 2007, three accomplished artists and one designer set out to carve a niche for themselves in the lonely city of Austin. This was a time of strife within the games industry when giants all around this noble city were falling and being crushed under their own weight. Two years later, Red Fly would become one of the leading third party developers within the Austin games industry. Ghostbusters on the Wii was pivotal to this new established identity for the studio and its body of approximately 80 employees.
This is the origin story… of a haunted game…. and the takeaways from its development that will shatter your soul!
Thursday, April 22nd 2010
Buffalo Billiard’s ( http://www.facebook.com/BuffaloBilliardsATX )
201 East 6th Street
Austin, TX 78701-3625
[UPDATE] Something I should have made clear here, just as it’s made clear in the linked article. This could all be a big hoax by someone that can work 3D Studio Max or Maya (thankfully, see below, Dan’s on the case at E3. Fingers crossed!)
[UPDATE] The artist who generated the images has been posting on the GBFans.com forums, talking about the job as well as showing off more concept renders. Thanks to Kingpin for the heads up, if not a link (shakes fist, old man style.)
Big ups to Clay, who spotted this news leak that Intec is at least pondering the possibility of releasing a Wiimote accessory that’s made to look like a proton pack thrower. The leak however points out that while the item is designed, it is still just a prototype, and no a final or approved piece of Ghostbusters merchandise.
Dan Elektro, your mission, should you choose to accept it, is find the Intec booth at E3. Assuming they’re at E3 – I can’t check the exhibitor listing right now.
Convenient timing that this was leaked today. Looking to drum up a response maybe? Oh, I’m sure it will do just that. Drooool.
While previous blogs on the IGN hosted, Atari Ghostbusters developers website were supported by an illustration or screenshot here and there, we haven’t had just a treasure trove of art as in today’s new post, A Unique Style, by Red Fly Technical Director, Jeff Mills.
Big thanks to Ron at the Ghostheads podcast, for giving us the heads up on the new Nintendo Power article on the Wii version of the Ghostbusters game. Not a huge article, it does confirm some great details, such as getting to “throw” out the traps using the Wii nunchuk, and using the Wiimote as your proton pack. As well, the game can be played as two-player co-op or four player special competitive multiplayer games!
The article also briefly mentions the DS title, which will be a “top down action” title, with players getting to run around as the Ghostbusters and drive the Ecto-1 (niiiice) – very much a nod to the original game it seems, just, you know, better. The article is on the shelves now.