Autodesk post-mortem on Ghostbusters game

Autodesk, makers of 3D Studio Max and Maya (both of which were used in the making of the Ghostbusters video game) have posted a brief post-mortem, with Terminal Reality talking a little bit about how their products were used to make the finished game. For those of you bored by all things computery, well you can at least go look at the awesome team picture from the game (some of you might be familiar with it, as the PS3 theme pack background.) I’m posting a puny version here – you’ll have to go read the article to see the larger one.

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